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Night Owl 6
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Night Owl's Shareware - PDSI-006 - Night Owl Corp (1990).iso
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034a
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batdor34.zip
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CHANGES.DOC
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1991-11-16
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9KB
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163 lines
Batdoor Update History - Newest at Top
──────────────────────────────────────────────────────────────────────────
3.4 - Biggest change was recompiling using DoorPatch 3.8 which offers:
*Multiple BBS support: DOOR.SYS, PCBOARD.SYS/PCBOARD.DAT/USERS,
SFDOORS.DAT, CALLINFO.BBS, DORINFO1.DEF, DORINFO2.DEF and
CHAIN.TXT
*Directly supports PCBoard 14.x, GAP v4.x, RBBS-PC v17.x,
WILDCAT! v2.x and Spitfire v3.x
*Supports up to 115,200 BPS modems including Hayes V Series. Also
supports CTS checking (MNP flow control).
This does mean you must make a few changes if you are upgrading from
a previous version.
- Unzip the DoorPatch 3.8 files into a subdirectory. This will
probably be where your previous version of DoorPatch was.
- You have to Edit your current BATDOOR.CFG file(s) and insert
one blank line before the numbers of games you have defined.
BE SURE LINE IS BLANK AND MOVE THE REST OF THE INFO DOWN ONE
LINE! DoorPatch 3.8 uses line 5 to hold the name of a Donor.
You don't have to put a name in here but you at least need a
blank line. If you don't put this blank line in, you'll get
an Input Past End error!
- Create DOORPCH.CFG in the same directory where you placed the
DoorPatch 3.8 files. The data in this file lets you setup
DoorPch for your BBS. This is not the same as BATDOOR.CFG -
this is a separate configuration file used to configure
DoorPatch 3.8.
Line #1 => PCBoard (The type of BBS software used)
Line #2 => The Phantom BBS (The BBS's name)
Line #3 => Gerry (Sysop first name)
Line #4 => Freymann (Sysop last name)
Line #5 => Y (Do you have DOS's Share.exe loaded?)
Line #6 => Y (Y or N - Want PCBoard's "@" macros?)
Line #7 => N (Y or N - Want to hear music?)
Line #8 => 18:00-23:00 (Hours available for chat)
- Unzip (or copy) the contents of this BATDOR ZIP file over top
of your current files. You will not lose any game info. Your
existing game data will continue to work if you are upgrading
from 3.2 or 3.3. If you have a version older than 3.2 you
should just erase your game files and start fresh.
- Edit your BATDOOR batch file to call up BATDOR34.EXE
- changed the Menu System to use LETTERS instead of numbers. This
will allow your users to use Q for Quit etc.. (by request)
- Added a (G)oobye - Hang Up option. DoorPatch 3.8 added this option.
It's primitive but it works.. your Caller files will show Carrier
Lost but all is normal otherwise.
- Revised the Help File
- Now display a Donor name(s) upon exiting the door
- Edited the closing screen to remove my BBS ad (by request)
- Did some rewriting with BatKill - I was getting reports of "Out of
Memory" errors but was never able to track this bug down until one
sysop uploaded me his game files. Eliminated this problem and made
the Maintenance program run super fast in the process! With this
release, the BatKill program will not function until you Register
Battleship.
- Rewrote the entire DOC files!
3.3 - increased maximum number of games allowed to 100 from 50
- added necessary code to work with Register program (see DOCS)
- added expert mode on Main Menu
- added a check for ? or H on Main Menu command line and offer help
- added a comment to screen when searching for player stats
- messages left will be displayed in their original case (used to be
all caps in earlier versions)
- added a colour graphics toggle to Main Menu
- corrected stacking at main command line. You could view game 5 with
just a 2;5 but a 2;10 would fail.
- have the program stop after filling up the screen when listing games
and displaying current game status bulletin. It used to just scroll.
- Added a question mark at the end of the Main Menu command line
- put in the current date to the game file when player2 joins a game.
- justified the game numbers from 1-9 when listing games
- Updated the Batkill program
-fixed double version number when the Hall of Fame was added to Blt
-now creates a Batkill.LOG file (overwrites each time)
-automatically deletes games that have not had a move in them for
45 days or longer
3.2 - Released after successful Beta Testing on March 22, 1989
- The Index file has been changed to a Random Access File. The program
will read this file at various points throughout the Door. The index
file will only be updated IF a new game is added, a player completes
his move or a player joins a game waiting for a player. It also only
updates the RECORD in the .NDX file as opposed to rewriting the entire
file. This will fix the mixed up .NDX file problem on multi-node
systems.
- All game files have been changed to Random access files and are
opened with File Locking syntax.
- The opening and closing screens have been changed in favour of
quicker log-ins and log-offs.
- The opening where the program searches for the Players' name has been
updated. The program now tells the user it's his move in game 1, 2,
3, etc.. The program also lists the game numbers of games which
need a second player.
- The Sysop maintenance program [BATKILL.EXE] has been updated to 3.3
and has also been rewritten in QuickBasic. Very FAST!
- An option to allow the player to withdraw from the game has been
added. Option 9 - a Sysop only command has been removed. If you
really want to delete a game just DEL BATDOOR.0?? and run the
BATKILL program.
- If you don't specify a configuration file after the BATKILL name,
Batkill will now open BATDOOR.CFG by default. Batkill does require
a .cfg file to be passed onto it, but if one isn't, BATDOOR.CFG will
be used.
- Stopped displaying the Hall of Fame (if one exists) upon exiting the
door program to speed up exits. If they want to see the Hall of Fame
they can read the Bulletin!
May 15/89
- fixed a small problem with the messages in the system. Player 1's
messages were never seen by Player 2, although Player 2's messages
were seen by Player 1. My fault. Fixed now.
3.1 - The authors of Door Patch released an update on their code which caused
me to recompile all of my Doors using DORPCH35.EXE
- fixed a problem of no flashing hit ships on the far right columns
* - NOTE: the .CFG file format has changed. See the section on the .CFG
file later in this document.
- added NULL options on the two Bulletin lines in the .cfg file. You can
now choose from one, both or none. Simply put the word NULL on the
line(s) for the bulletins if you wish NOT to produce one or both of
them.
- changed the method by which the program would copy the Hall Of Fame
at the bottom of the Bulletins. I used a SHELL COPY command before
but that caused problems if you had a small amount of memory available.
- also added a carraige return after the sentence at the end that says
please wait while updating the bulletins. Looks nicer now.
- Also fixed the problem with the .NDX file getting mysteriously set to
zero! Every now and then you could have a batch of games going and
when somebody entered the door the program thought NO games were
underway. All you found in the .NDX file was the number 0. This has
been fixed.
3.0 - Now rewritten in Quickbasic using Clint Labarthe's Door Patch code
- Changed the screens to look more like Backgammon and Checkers
- Added an ANSI version of the Bulletin as well as the ASCII
- Added an option to reply to a message right after you read it. Before
you had to get to the Command Line in the Game to leave a message
- Added "stacking" of Commands. Make a move in Game One by entering
1-1 <RETURN> etc.
2.1 - fixed a few bugs
2.0 - Updated to work with PCBoard 12 or 14
1.0 - Initial Release written in Turbo Basic. I thought it was great!
<grin>